Comments

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*Note: please do not forget to upload the version with animation I shared with you on discord

Viability: The game is viable at a fundamental level, but I think some of the core elements are underutilized. For example: the enemy behavior is very interesting, but it is only used in a few spaces, and is paired up with only a few platforming scenarios. I also think it would be worth breaking this down into a couple of levels, so that the punishment is not so severe when falling down. Having said that, just the space itself is inviting to run and jump with freedom, which is inherently fun.

Presentation: What is shown here is promising, but it feels unfinished. The backdrop design is really cool, and the cat is adorable, but more variety of buildings and a design for the platforms is needed here. The enemy npcs definitely need some design to better characterize and understand the logic behind their motion. Lastly, while the animation of the cat taking a bath is hilarious, it would have been better for the game to start simple, with a clear idle and jump. It is the difference between doing the art that's fun in isolation, versus the art that works to help the player, IMO.

Theme: I love the idea of being a cat jumping through the roofs exploring the city. The breath of the space and the platform challenges work well with the premise, provided more can be done to create a sense of the environment through art.

Engagement: it is plain, simple fun to be a cat jumping through the world. I think this deserves more level design and more artwork.

The cat sprite is cute, but the pose of it doesn't make sense for an idle animation. I think it would be way more successful if the cat was standing, and the animation was used for some slight bobbing rather than tongue. The level felt incomplete, as I got to the ball at the end and had no where else to go. It could definitely benefit from some sort of story or goal, which could be done with just a little dialogue. Overall playable.

The art is super cute and I really like how floaty the cat is. I would like to see some dialogue also because it is a little unclear as to the objective of the story. I really like the placement of the platforms and the game is overall super fun

Love the animation and the artwork for the character.The level feels incomplete. Like I get past the circle and there's no where to go. The circle also feel kinda out of place maybe change it into another animal or giant ball of yarn. It could also have a little note to what keys to use to move and jump was kinda stuck for a few not know which it was.

This game is very cute! I love the background and player art, it really creates a sense of whimsy. I would say that I think it would have been nice for the circular enemy to be another animal, whether it be something like a dog or a wild animal of some kind. The jumping mechanic is satisfying to play around with, though it's a little unclear what exactly the goal of the game is, maybe some dialogue may have helped this? Great job!